<KIMG> topnoise3 | data/part7/topnoise3.iff </KIMG>

<KIMG> text5 | data/part7/text3.iff </KIMG>

<KTABLE> paltab5 | 0,0 | 30,1 | 270,1 | 290,0 </KTABLE>

<KRECT> rect2 | 0.06 | 0.18 | 0.295 | 0.425 |  | 0.06 | 0.18 | 0.295| 0.425 | </KRECT>
<KRECT> rect3 | 0.06 | 0.225 | 0.295 | 0.425 |  | 0.06 | 0.225 | 0.295| 0.425 | </KRECT>

<KPART>
    <ID> Part7 </ID>

  <Fx>
      <Pa>BindPalette</Pa>
      <Pa> aft | paltab5 | 0 | 0 </Pa>
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>mapred</Pa>     palette where to fade ( "B" )
      <Pa>mapred</Pa>            optional source Palette(2)
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>mapred</Pa>       Palette where to fade ( "B" )
      <Pa>mapred</Pa>       optional source Palette(2)
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>mapred</Pa>       Palette where to fade ( "B" )
      <Pa>mapred</Pa>       optional source Palette(2)
  </Fx>


    <Fx><Pa>fillrc</Pa>
        <Pa> mainscreen </Pa>
        <Pa> cte | 0 </Pa>
    </Fx>

   < Fx><Pa> sprite </Pa>
      <Pa> mainscreen </pa>
      <Pa> back1 </Pa>
      <Pa> cte | 0 </Pa>
      <Pa> cte | 0.2 </Pa>
      <Pa> cte | 1 </Pa>
      <Pa> cte | 0.8 </Pa>
   </Fx>


    <Fx><Pa> Clone3DShape </Pa><Pa> pole </Pa><Pa> pole_invisible </Pa></Fx>

    displace vertexes:
    <Fx><Pa> VertexSin </Pa>
        <Pa> pole </Pa>
        <Pa> sin|0|0.4|0.5 </Pa> offset X
        <Pa> sin|0|0.8|0.5 </Pa>        Y
        <Pa> sin|0|0.5|2</Pa>        Z

        <Pa> cte|0.5</Pa> frequence X
        <Pa> cte|0.2</Pa>           Y
        <Pa> cte|0.5</Pa>           Z

        <Pa> cte|0</Pa> amplitude X
        <Pa> cte|0</Pa>           Y
        <Pa> cte|8</Pa>           Z
    </Fx>


    <Fx><Pa> Set3DObject </Pa>
        <Pa>  pole </Pa>

        <Pa> sin | 0 | 1 | 20 </Pa>
        <Pa> cos | 0 | 1 | 20 </Pa>
        <Pa> cte | 0 </Pa>

        <Pa> cte | 0 </Pa>
        <Pa> cte | 0.2 </Pa>
        <Pa> cte | 0 </Pa>

        <Pa> cte | 0.5 </Pa>
        <pa> cte |0.5 </Pa>
        <pa> cte |0.5 </Pa>  scale
    </Fx>

    <Fx><Pa> Draw3DWorld </Pa>
        <Pa> mainscreen </Pa>
        <Pa> world2 </Pa>
        <Pa> camera6 </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|200</Pa>
    </Fx>

  <Fx>
      <Pa> radialblur </Pa>
      <Pa> mainscreen </Pa>        rectangle where to make radialblur
      <Pa> table5 </Pa>       the color remap table to apply color operation
      <Pa> cte | 0.5 </Pa>      X center of radial zoom according to position
      <Pa> cte | 0.5 </Pa>      Y center of radial zoom according to position
      <Pa> cte | 0.97 </Pa>      X rate of zoom. please >0
      <Pa> cte | 0.97 </Pa>      Y rate of zoom. please >0
  </Fx>

    <Fx><Pa>fillrc</Pa>
        <Pa> rect3 </Pa>
        <Pa> cte | 0 </Pa>
    </Fx>

    <Fx><Pa> Set3DObject </Pa>
        <Pa>  pole </Pa>

        <Pa> cos | 0 | 1 | 20 </Pa>
        <Pa> sin | 0 | 1 | 20 </Pa>
        <Pa> cte | 0 </Pa>

        <Pa> cte | 0 </Pa>
        <Pa> cte | 0.2 </Pa>
        <Pa> cte | 0 </Pa>

        <Pa> cte | 0.5 </Pa>
        <pa> cte |0.5 </Pa>
        <pa> cte |0.5 </Pa>  scale
    </Fx>


    <Fx><Pa> Draw3DWorld </Pa>
        <Pa> rect2 </Pa>
        <Pa> world2 </Pa>
        <Pa> camera6 </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|200</Pa>
    </Fx>


   <Fx><Pa> SpriteTable </Pa>
        <Pa>mainscreen</Pa>
        <Pa> topnoise3 </Pa>
        <Pa> cte | 0 </Pa>
        <Pa> cte | 0.2 </Pa>
        <Pa> cte | 1 </Pa>
        <Pa> cte | 0.8 </Pa>
        <Pa> table5 </Pa>  50% transpa
    </Fx>

   <Fx><Pa> SpriteTable </Pa>
        <Pa>mainscreen</Pa>
        <Pa> text5 </Pa>
        <Pa> aff | 1 | -0.01 </Pa>
        <Pa> cte | 0.355 </Pa>
        <Pa> aff | 4 | -0.01 </Pa>
        <Pa> cte | 0.755 </Pa>
        <Pa> table5 </Pa>  50% transpa
    </Fx>


</KPART>
