<world3d> world_11  </world3d>

<KCOLORTABLE> table11 | data/part11/remap1.iff |0|255|255|255    </KCOLORTABLE>

<KIMG> texture16 | data/part11/texture1.iff </KIMG>
<t3dmapping> tmap16 | texture16 </t3dmapping>

<KIMG> topnoise16 | data/part11/topnoise.iff </KIMG>

<KIMG> map16_2 | data/part11/lightmap.iff </kimg>
<t3dFlatLightMap> tmap16_2 | map16_2 </t3dFlatLightMap>


<lwo3d> truba | world_11 | 0|0|0|0|0|0|2|0.5|0.5| data/part11/truba.lwo | 1 | tmap16</lwo3d>
<lwo3d> star16 | world_11 | 0|0|0|0|0|0|0.5|0.5|0.5| data/part11/star.lwo | 1 | tmap16_2</lwo3d>

<KCAM> camera11 |0|0|-650|0|0.2|0|0.3  </KCAM>

<KPART>
    <ID> Part11 </ID>

  <Fx><Pa> FillRc </Pa><Pa></Pa><Pa>cte| 0 </Pa></Fx>

  <Fx>
      <Pa>BindPalette</Pa>
      <Pa> aft | paltab3 | 0 | 0 </Pa>
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>texture16</Pa>     palette where to fade ( "B" )
      <Pa>texture16</Pa>            optional source Palette(2)
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>texture16</Pa>       Palette where to fade ( "B" )
      <Pa>texture16</Pa>       optional source Palette(2)
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>texture16</Pa>       Palette where to fade ( "B" )
      <Pa>texture16</Pa>       optional source Palette(2)
  </Fx>



    <Fx><Pa> Set3DObject </Pa>  make the tore rotate all the time on the 3 axis:
        <Pa> truba </Pa>
        <Pa> cte |0  </Pa> posx
        <Pa> cte |0  </Pa> posy
        <Pa> aff |0|-0.8  </Pa> posz
        <Pa> cte |0 </Pa> o1
        <Pa> cte |0.495 </Pa>o2
        <Pa> cte |0 </Pa> o3

        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>

    <Fx><Pa> Set3DObject </Pa>  make the tore rotate all the time on the 3 axis:
        <Pa> star16 </Pa>
        <Pa> cte |0  </Pa>
        <Pa> cte |10  </Pa>
        <Pa> cte |-635  </Pa>
        <Pa> aff |-0.01|0.005</Pa>
        <Pa> aff |0.1|0.006</Pa>
        <Pa> aff |0.0|0.007</Pa>

        <Pa> 3cte|0.1|0.1|0.1 </Pa>  scale
    </Fx>



    <Fx><Pa> Draw3DWorld </Pa>
        <Pa> mainscreen </Pa>
        <Pa> world_11</Pa>
        <Pa> camera11 </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|2000</Pa>
    </Fx>


  < Fx>
      <Pa> radialblur </Pa>
      <Pa> mainscreen </Pa>        rectangle where to make radialblur
      <Pa> table11 </Pa>       the color remap table to apply color operation
      <Pa> cte | 0.5 </Pa>      X center of radial zoom according to position
      <Pa> cte | 0.5 </Pa>      Y center of radial zoom according to position
      <Pa> cte | 0.95 </Pa>      X rate of zoom. please >0
      <Pa> cte | 0.95 </Pa>      Y rate of zoom. please >0
  </Fx>

   <Fx><Pa> SpriteTable </Pa>
        <Pa>mainscreen</Pa>
        <Pa> topnoise16 </Pa>
        <Pa> cte | 0 </Pa>
        <Pa> cte | 0.2 </Pa>
        <Pa> cte | 1 </Pa>
        <Pa> cte | 0.8 </Pa>
        <Pa> table11 </Pa>  50% transpa
    </Fx>



</KPART>
